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Store Availability
- Unavailable at Bankstown Store
- Unavailable at Castle Hill Store
- Unavailable at Northmead Store
Features
Powered by GeForce® GT 1030
Integrated with 2GB GDDR5 64bit memory
Supports HDMI 4K@60Hz
Smooth 4K video playback and HTML5 web browsing
One-click overclocking via AORUS Graphics Engine
Core Clock
Boost: 1544 MHz/ Base: 1290 MHz in OC Mode
Boost: 1518 MHz/ Base: 1265 MHz in Gaming Mode

| Processor | |
| Graphics processor family The category to which the graphics processor (GPU) belongs e.g. Southern Islands family of Radeon processors (made by AMD), GeForce 600 (made by NVIDIA). | NVIDIA |
| Graphics processor Also known as a graphics processing unit (GPU), this is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics. | GeForce GT 1030 |
| Processor frequency The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time. | 1265 MHz |
| Processor boost clock speed | 1518 MHz |
| Processor frequency (OC mode) | 1290 MHz |
| Processor boost clock speed (OC mode) | 1544 MHz |
| Maximum resolution The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels. | 4096 x 2160 pixels |
| Maximum digital resolution | 4096 x 2160 pixels |
| Maximum displays per videocard | 2 |
| Memory | |
| Discrete graphics adapter memory | 2 GB |
| Graphics adapter memory type The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate. | GDDR5 |
| Memory bus Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC. | 64 bit |
| Memory clock speed The frequency at which the memory (e.g. RAM) runs. | 6008 MHz |
| Ports & interfaces | |
| Interface type | PCI Express 3.0 |
| HDMI ports quantity The number of sockets (ports) for HDMI connections. HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for existing analog video standards. | 1 |
| HDMI version | 2.0b |
| DVI-D ports quantity This is the amount of DVI-I interfaces. Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source to a display device, such as a computer monitor. DVI-D means DVI digital, which means it can only support digital, but not analog. | 1 |
| Performance | |
| PhysX PPU (microprocessor) expansion card designed by Ageia to accelerate PhysX-enabled video games. |
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| TV tuner integrated Device has an in-built TV tuner. |
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| DirectX version DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system. | 12.0 |
| OpenGL version OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. | 4.5 |
| NVIDIA GameWorks VR |
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| NVIDIA G-SYNC |
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| Full HD Full High Definition (HD) means that a display supports a resolution of 1920 x 1080 pixel, and has a digital TV connection. |
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| Design | |
| Cooling type The method used to cool the device or to cool the air around the device. | Active |
| Number of fans The quantity of fans (apparatus with rotating blades that creates a current of air for cooling or ventilation). | 1 fan(s) |
| Number of slots | 1 |
| Product colour The colour e.g. red, blue, green, black, white. | Black, Orange |
| Power | |
| Minimum system power supply The lowest power that is needed. | 300 W |
| Weight & dimensions | |
| Depth The distance from the front to the back of something. | 167.7 mm |
| Height The measurement of the product from head to foot or from base to top. | 26.8 mm |
| Width The measurement or extent of something from side to side. | 111.2 mm |
| SKU | 530843 |
| MPN | GV-N1030OC-2GI |
| Brand | Gigabyte |
| Product Condition | Brand New/Unused |