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|CUDA CUDA (aka Compute Unified Device Architecture) is a parallel computing platform and programming model created by NVIDIA and implemented by the graphics processing units (GPUs) that they produce. CUDA gives program developers direct access to the virtual instruction set and memory of the parallel computational elements in CUDA GPUs.
|Graphics processor family The category to which the graphics processor (GPU) belongs e.g. Southern Islands family of Radeon processors (made by AMD), GeForce 600 (made by NVIDIA).
|Graphics processor Also known as a graphics processing unit (GPU), this is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics.
|GeForce RTX 3090
|Processor frequency The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
|Processor frequency (OC mode)
|Maximum resolution The maximum number of pixels that can be displayed in the image. It is usually quoted as width × height,: for example, "1024 × 768" means the width is 1024 pixels and the height is 768 pixels.
|7680 x 4320 pixels
|Parallel processing technology support Parallel processing technology is the simultaneous use of more than one CPU or processor core to execute a program or multiple computational threads. Ideally, parallel processing makes programs run faster because there are more engines (CPUs or Cores) running it. In practice, it is often difficult to divide a program in such a way that separate CPUs or cores can execute different portions without interfering with each other. Most computers have just one CPU, but some models have several, and multi-core processor chips are becoming the norm. There are even computers with thousands of CPUs.
|Discrete graphics adapter memory
|Graphics adapter memory type The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used. UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory. Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate.
|Memory bus Hardware and software that connects the main memory to the memory controller in computer systems. Originally, general-purpose buses like VMEbus and the S-100 bus were used, but to reduce latency, modern memory buses are designed to connect directly to DRAM chips, and thus are designed by chip standards bodies such as JEDEC.
|Data transfer rate Rate at which data can be transferred. Usually expressed in units per second. May vary with network configurations.
|Ports & interfaces
|PCI Express 4.0
|HDMI ports quantity The number of sockets (ports) for HDMI connections. HDMI (High-Definition Multimedia Interface) is a compact audio/video interface for transferring uncompressed video data and compressed/uncompressed digital audio data from a HDMI-compliant device ("the source device") to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for existing analog video standards.
|DisplayPorts quantity Number of DisplayPorts. A DisplayPort is a digital display interface developed by the Video Electronics Standards Association (VESA). The interface is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used to carry audio, USB, and other forms of data.
|PhysX PPU (microprocessor) expansion card designed by Ageia to accelerate PhysX-enabled video games.
|TV tuner integrated Device has an in-built TV tuner.
|DirectX version DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
|Shader model version A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
|OpenGL version OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
|HDCP High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection to prevent copying of digital audio and video content as it travels across connections.
|Dual Link DVI A dual-link DVI interface sends data over both of the DVI links to the monitor, and this is how higher resolutions are achieved. With dual-link DVI, a resolution of 2048 x 1536 is possible.
|Cooling type The method used to cool the device or to cool the air around the device.
|Power consumption (typical) Amount of power consumed by this model, often expressed in watts (W). Typical values that manufacturers give are power consumption when off, standby/suspended mode, typical use, maximum usage.
|Supplementary power connectors
|Weight & dimensions
|Depth The distance from the front to the back of something.
|Height The measurement of the product from head to foot or from base to top.
|Width The measurement or extent of something from side to side.
|GeForce RTX 3090
|Graphics RAM Size
|Boost Clock Speed
|1695 MHz (Gaming), 1725 MHz (OC)
|Memory Clock Speed
|In Stock at Castle Hill
|3 Years Warranty